The cryptid deck-building auto battler
Portentum Press Kit
The cryptid deck-building auto battler. Hunt for broken combos using cryptids from around the world like Bigfoot, Jimothy, Nessie, and the Chupacabra. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum.
Fact sheet
- Developer
- Snowfall Games
- Publisher
- Snowfall Games
- Genre
- Indie, Strategy
- Modes
- Single-player, Online PvP
- Platforms
- Steam (Windows, Mac, Linux, Steam Deck)
- Release
- Coming soon
- Price
- Free to play
- Steam
- View on Steam
- Website
- portentum.game
- Press
- Press inquiries
About
Every culture on Earth has a monster it swears is real. Portentum puts them all in one deck. You draft cryptids from around the world, build them into a team, and send them into battles that play out on their own. Your job is everything that happens before the first die lands.
Features
Folklore from around the world
Mothman. Bigfoot. Nessie. The Chupacabra. The Yeti. The Kasai Rex. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum. Every creature gets hand-painted art and its own way of wrecking the other side of the board.
A raccoon named Jimothy
Every other cryptid in Portentum has spent centuries avoiding cameras. Jimothy walked down a Seattle street in July and let seven million people watch.
Deck builder
Before a run, build a deck of 30 cryptids and mushrooms. Each cryptid is equipped with its own unique ability to deal damage, heal, summon a minion, manipulate the dice, and many other one-of-a-kind effects. Abilities can trigger upon a roll of the dice, another ally taking damage, or an enemy healing an ally. There are endless combinations and broken strategies to be discovered.
Shop, build, battle
The shop deals a hand from your selected deck for that run. Spend coins to play cards from your hand, build a warband, and then send it to fight. Battles roll dice, resolve abilities, and continue to run until one team remains. Win ten rounds to win the run. Lose five, and you are out.
Forever evolving meta
Keep playing, and earn card packs, unlocking entirely new deck-building possibilities to discover combos that are completely broken. Every warband you build joins the pool that other players face, so the meta keeps shifting as new strategies surface.
A legendary soundtrack
Find yourself in flow state to the unique sounds of Portentum. It's as unique, eerie, weird, and mesmerizing as many of the cryptids you'll find in Portentum.
Trailer
Key art
Logo
All variations as transparent PNGs. Click any to download.
Snowfall Games
Portentum is developed and published by Snowfall Games. White and black variants are in the asset download.
Cryptid art
A selection from the full roster. Art made by humans: Bence Beregi, Aurél Lázár, Gergely Nagy, Dávid Metzger, Péter Kovács.
Screenshots
Press inquiries
North America / South America
Europe / Oceania
General inquiries:
Credits
Snowfall Games
- Jaden Holladay
- Engineering Director
- Matt Floyd
- Lead Game Designer & Gameplay Engineer
- Austin Reeve
- Art Director
- Kevin Harvey
- Creative Director & Motion Designer
- Matthew Munson
- Game Engineer
- Kseniia Piddubna
- 2D Artist, UI Design
- Thomas Thoreau
- Composer
Cold Castle Studios
Art Coordination, Art Direction, Graphic Design
- Bence Beregi
- Card Artist
- Aurél Lázár
- Card Artist
- Gergely Nagy
- Card Artist
- Dávid Metzger
- Card Artist
- Péter Kovács
- Card Artist
Portentum is made by Snowfall Games, a small indie team crafting games around a virtual campfire.




