The cryptid deck-building auto battler

Portentum Press Kit

The cryptid deck-building auto battler. Hunt for broken combos with cryptids like Bigfoot, Jimothy, Nessie, and the Chupacabra. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum.

Awards

  • Game of the Show, Boss Rush Network, PAX West 2026
  • Team Choice Award, SideQuesting, PAX West 2026

Fact sheet

Developer
Snowfall Games
Publisher
Snowfall Games
Genre
Indie, Strategy
Modes
Online PvP (asynchronous), live tournaments
Platforms
Steam (Windows, Mac, Linux, Steam Deck)
Release
October 28, 2026 (Early Access)
Price
Free to play

About

Every culture on Earth has a monster it swears is real. Portentum puts them all in one deck. You draft cryptids from around the world, build them into a warband, and send them into battles that play out on their own. Your job is everything that happens before the first die lands.

Features

Folklore from around the world

Mothman. Bigfoot. Nessie. The Chupacabra. The Yeti. The Kasai Rex. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum. Every creature gets hand-painted art and its own way of wrecking the other side of the board.

A raccoon named Jimothy

Every other cryptid in Portentum has spent centuries avoiding cameras. Jimothy walked down a Seattle street and let seven million people watch.

Deck builder

Before a run, build a deck of 30 cryptids and mushrooms. Every cryptid brings its own ability: deal damage, heal, summon a minion, bend the dice, and plenty that do not fit any of those. Abilities can trigger upon a roll of the dice, another ally taking damage, or an enemy healing an ally. There are endless combinations and broken strategies to be discovered.

Shop, build, battle

The shop deals a hand from your selected deck for that run. Spend coins to play cards from your hand, build a warband, and then send it to fight. Battles roll dice, resolve abilities, and continue to run until one warband remains. Win ten rounds to win the run. Lose five, and you are out.

Forever evolving meta

Keep playing and you earn card packs. New cards mean new decks to try, and the broken combo you have been looking for might be sitting in the next one. Every warband you build gets saved and sent out to fight other players, so what you build changes what everyone else runs into.

A legendary soundtrack

Find yourself in a flow state to the sounds of Portentum. The music is as eerie and weird as many of the cryptids you'll find in the game.

Trailer

Download trailer (MP4)Watch on YouTube1920x1080 · H.264 · 1:24 · 51 MB

Key art

Logo

All variations as transparent PNGs. Click any to download.

Snowfall Games

Portentum is developed and published by Snowfall Games. White and black variants are in the asset download.

Cryptid art

A selection from the full roster. Art made by humans: Bence Beregi, Aurél Lázár, Gergely Nagy, Dávid Metzger, Péter Kovács.

BigfootGergely Nagy
MothmanAurél Lázár
KitsuneGergely Nagy
YetiAurél Lázár
AmarokPéter Kovács
ChupacabraAurél Lázár
Kasai RexAurél Lázár
NessieGergely Nagy
Jersey DevilBence Beregi
The RakeDávid Metzger
The KrakenGergely Nagy
ThunderbirdBence Beregi
RougarouBence Beregi
JackalopeBence Beregi
Melon HeadGergely Nagy
CrocodingoBence Beregi

Screenshots

Announcement trailer

Press inquiries

North America / South America

Europe / Oceania

General inquiries: snowfall.games/contact

Credits

Snowfall Games

Jaden Holladay
Engineering Director
Matt Floyd
Lead Game Designer & Gameplay Engineer
Austin Reeve
Art Director
Kevin Harvey
Creative Director & Motion Designer
Matthew Munson
Game Engineer
Kseniia Piddubna
2D Artist, UI Design
Thomas Thoreau
Composer

Cold Castle Studios

Art Coordination, Art Direction, Graphic Design

Bence Beregi
Card Artist
Aurél Lázár
Card Artist
Gergely Nagy
Card Artist
Dávid Metzger
Card Artist
Péter Kovács
Card Artist

Portentum is made by Snowfall Games, a small indie team crafting games around a virtual campfire.