The cryptid deck-building auto battler
Portentum Press Kit
The cryptid deck-building auto battler. Hunt for broken combos with cryptids like Bigfoot, Jimothy, Nessie, and the Chupacabra. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum.
Awards
Fact sheet
- Developer
- Snowfall Games
- Publisher
- Snowfall Games
- Genre
- Indie, Strategy
- Modes
- Online PvP (asynchronous), live tournaments
- Platforms
- Steam (Windows, Mac, Linux, Steam Deck)
- Release
- October 28, 2026 (Early Access)
- Price
- Free to play
- Steam
- View on Steam
- Website
- portentum.game
- Press
- Press inquiries
About
Every culture on Earth has a monster it swears is real. Portentum puts them all in one deck. You draft cryptids from around the world, build them into a warband, and send them into battles that play out on their own. Your job is everything that happens before the first die lands.
Features
Folklore from around the world
Mothman. Bigfoot. Nessie. The Chupacabra. The Yeti. The Kasai Rex. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum. Every creature gets hand-painted art and its own way of wrecking the other side of the board.
A raccoon named Jimothy
Every other cryptid in Portentum has spent centuries avoiding cameras. Jimothy walked down a Seattle street and let seven million people watch.
Deck builder
Before a run, build a deck of 30 cryptids and mushrooms. Every cryptid brings its own ability: deal damage, heal, summon a minion, bend the dice, and plenty that do not fit any of those. Abilities can trigger upon a roll of the dice, another ally taking damage, or an enemy healing an ally. There are endless combinations and broken strategies to be discovered.
Shop, build, battle
The shop deals a hand from your selected deck for that run. Spend coins to play cards from your hand, build a warband, and then send it to fight. Battles roll dice, resolve abilities, and continue to run until one warband remains. Win ten rounds to win the run. Lose five, and you are out.
Forever evolving meta
Keep playing and you earn card packs. New cards mean new decks to try, and the broken combo you have been looking for might be sitting in the next one. Every warband you build gets saved and sent out to fight other players, so what you build changes what everyone else runs into.
A legendary soundtrack
Find yourself in a flow state to the sounds of Portentum. The music is as eerie and weird as many of the cryptids you'll find in the game.
Trailer
Key art
Logo
All variations as transparent PNGs. Click any to download.
Snowfall Games
Portentum is developed and published by Snowfall Games. White and black variants are in the asset download.
Cryptid art
A selection from the full roster. Art made by humans: Bence Beregi, Aurél Lázár, Gergely Nagy, Dávid Metzger, Péter Kovács.
Screenshots
Announcement trailer
Press inquiries
North America / South America
Europe / Oceania
General inquiries: snowfall.games/contact
Credits
Snowfall Games
- Jaden Holladay
- Engineering Director
- Matt Floyd
- Lead Game Designer & Gameplay Engineer
- Austin Reeve
- Art Director
- Kevin Harvey
- Creative Director & Motion Designer
- Matthew Munson
- Game Engineer
- Kseniia Piddubna
- 2D Artist, UI Design
- Thomas Thoreau
- Composer
Cold Castle Studios
Art Coordination, Art Direction, Graphic Design
- Bence Beregi
- Card Artist
- Aurél Lázár
- Card Artist
- Gergely Nagy
- Card Artist
- Dávid Metzger
- Card Artist
- Péter Kovács
- Card Artist
Portentum is made by Snowfall Games, a small indie team crafting games around a virtual campfire.






